Hello! I am currently trying to import animations into Unreal Engine that I’ve made for my character using Blender, but no matter what I do the animation doesn’t seem to maintain the same sense of motion as it did when it was in Blender. Rather than the body moving down to the feet, the feet are moving up to the body. I’ve even used FBX Review to make sure that it’s the same after exporting, and everything checks out until it’s imported into UE.
I’ve provided some video of it below so you’ll be able to visualize it a bit better.
Is anyone able to tell me what I’m doing wrong and how I can fix it?
Blender Animation in Blender: blender animation - YouTube
Blender Animation in UE: UE animation - YouTube