Blender animation, selecting keyframe range for import to UE4?

You misread my question and you didn’t even answer any of mine! Its a single animation, a walk animation but I have had to duplicate the animation in blender and play it from the middle so I don’t get the speeding up effect at the start and the slowing down at the end… So I have selected keyframes range in the middle, removes this effect that blender automatically applies…