I’m currently creating animations in blender and found some snags which I personally don’t like. I’ll tell you the problem I was having in blender which has now created a problem with importing my animations to the Unreal Engine.
I noticed that with blender when you create an animation, the first frames seem to start off slow and then suddenly speed up. This isn’t good when I want to create a smooth flowing animation where everything moves at a constant rate. To combat this I basically duplicated my animation in blender and started it from the middle, so that the frames still last as long. This doesn’t give me the speeding up effect at the begging and slowing down effect at then end.
Now when I import my animation to unreal it uses all the keyframes, even though I have chosen to only use 60 of them. If I specify a range, the range isn’t what I specified in the Unreal Engine on import.
What I am wondering is this,
Is there an option in blender to stop this slowing down and speeding up at the start and finish? (That would be the most desirable option)
Can I export my animation choosing the keyframe range?
I imagine its due to the fps that Unreal is not using the range specified and I haven’t looked at changing the frame rate on my animation but am I right in assuming this?
I know a solution to my problem by selecting the 2nd and the 2nd to last frames in my good frame range and copying them to the start of the animation 2nd and 2nd to last, then deleting everything else. But I would like to know the above?
Thanks for reading.