Blender animation, selecting keyframe range for import to UE4?

Haven’t worked with blender animation import (yet), however most likely you’re supposed to store individual animations as action strips/clips instead of trying to cram them all into global animation timeline. If you do that, they’ll be saved as separate animation sequences when you export to fbx.

See:
http://wiki.blender.org/index.php/User:Rking/Doc:2.6/Manual/Animation/Editors/NLA