Hello I am very new to unreal and blender, so sorry if this is really stupid.
I have made a bow in blender and i have created a bow pulling animation which works fine in blender. however when i export it to FBX and import it into unreal the animation changes and is distorted.
I have been looking online and i have seen stuff like change up to z axis and forward to x axis. and remove leaf bones. however when i import the animation it does this weird distortion and i am not sure why for the animation blue print
I have tried importing them seperately(skeleton mesh and animation) and changing the scales but it doesn’t seem to work.
Also when i import it in the angle always seem to wrong compared to blender
Therefore i tried chhange the forward and up direction but nothing works please help.
This is settings i use for exporting to FBS in blender
Hello there @ktech22! No worries, we all started new
For this scenario, please test reverting Unreal import options to default, then perform the re-import with “Preserve local transforms” checked. Additionally, from Blender, check your export options, and set “Simplify” to 0 (found in the Animation category). These changes should result in a clean import from Blender to Unreal.
Cant guarantee it works, but try my plugin.
Install the exporter (ue4curves) too.
Then click the button to export the mesh with smooth faces after selecting both the armor and the mesh (shift click to select).
In the export options select selected objects.
The chains probably all need to be attached if it’s a snake like thing. In essence, the bone rotation is on one axis only if the bon chains are sequential.
Thank you for this. I have found a slightly janky solution where in the skeleton mesh of unreal i have rotated by bones by 90 and scaled them uniformly up to 20 (trial and error, no logic behind 20) and it seems to work