blender animation doesn't work in unreal

Hello I am very new to unreal and blender, so sorry if this is really stupid.
I have made a bow in blender and i have created a bow pulling animation which works fine in blender. however when i export it to FBX and import it into unreal the animation changes and is distorted.
I have been looking online and i have seen stuff like change up to z axis and forward to x axis. and remove leaf bones. however when i import the animation it does this weird distortion and i am not sure why for the animation blue print

I have tried importing them seperately(skeleton mesh and animation) and changing the scales but it doesn’t seem to work.
Also when i import it in the angle always seem to wrong compared to blender

Therefore i tried chhange the forward and up direction but nothing works please help.
This is settings i use for exporting to FBS in blender

I don’t really change any setting in unreal as i have scaled it up in blender. please provide any help possible and thank you in advance

Hello there @ktech22! No worries, we all started new :+1:

For this scenario, please test reverting Unreal import options to default, then perform the re-import with “Preserve local transforms” checked. Additionally, from Blender, check your export options, and set “Simplify” to 0 (found in the Animation category). These changes should result in a clean import from Blender to Unreal.