Blender animation breaks in Unreal

Hi!
I’m having a problem with my knife animation where in Blender the animation is perfectly fine but when import it to Unreal it breaks.

This is a static animation.



All my other gun animations worked fine.

Hello NHE-Ruben!

Blender and Unreal have a couple of differences in their base behavior and that causes .fbx to sometimes have issues, especially in animations, but it’s nothing that can’t be fixed.
Try this.

When exporting the .fbx from blender.
In the configurations of export, in “Bake Animation”

Uncheck “NLA Strips” and “All Actions”
image

Also, by default, in the category “Transform” I recommend:

In “Apply Scalings” = “FBX Unit Scale”
(This might help you with some scaling issues that are sometimes generated in Blender’s .fbx)

And check “Apply Transform” in case there is some transform that Blender have and the .fbx can’t read properly.
image

Hope this helps!

Hi!

Thanks for the response and I’m so sorry for being this late, really.
I took a break and forgot I had made this post (sorry again).

So I found out what was causing the issue, it was my weapon in-game relative location that was wrong.

But thank you very much for your help!