I’m having some trouble getting an animation properly into UE4. Everything in the animation looks as it should, except for two bones, which get some weird rotations during part of the animation in UE4. On the Blender side everything ooks ok. Scaling and rotation are all set to 1 and 0.
Gif of the problem in Unreal: Dropbox - File Deleted
I tried several things but nothing seemed to have an effect. Also tried to give the affected parts minimal rotations but nothing helped.
Anyone had similar issues or know a fix to that?