Blender animation becomes small

Ok. first post here. hope to be glorious :slight_smile:

So. my workaround was:

change grid size in blender to 100 ( hotkey N → display → gridfloor → scale)

41421-capture.png

the exported the mesh and armature without any sort of animation

and imported in UE4 as a skeletal mesh, but without the “import animation” selected

Now, back to blender and create your animation. When exporting just use the same method but deselect the mesh and export only the armature

41424-capture4.png

finally, go to ue4 and import the animation and select the armature from the first export

cheers