I am not sure if this is the right forum so I apologize in advance.
What would be the easiest way to get an animated character from Blender into Unreal? Lets say I use Riggify or BlendRig5 to rig and animate a character. Is there any way to easily attach a root bone without jacking the whole skeleton up? I know Unreal refuses to import without a root bone. I don’t know if this helps any but I am not trying to make an animated game character, just a character that I would like to render an animation of using UE4