I apologize in advance for English. I do not speak English well, so I use Google translate. I have the following question. It is theoretical, because although I have a long production plan and a few models, I had to put the project aside for a time. Returning to the merits. I made a character in the blender. I added her bones. Do I need to make all animations a blender program? Is it enough, however, that I will move the skeleton character to Unreal Engine and I will do all animations there? The most important question is: Can I do it? I do not want to break a point in the license agreement. I will be grateful for your reply to the e-mail address. In my project I intend to add some of my own spell animation projects, Fighting with different types of swords and axes. Throwing knives, hiding behind curtains, etc. I’m going to add a lot of my own models of characters, items and spells, so I’m going to make sure I can do it. I will also use many free sources of character models. I will put all the authors of the items in the list as not the name of the nickname under which they placed the model.