Blender and Unreal object Coordinate

I am trying to export an FBX from Blender to Unreal (with Send2EU). Since I am dealing with geographical data, how is it possible to keep the same coordinate data in Blender and take it into Unreal, so that whenever I update (or reinsert) an object (new or edited) in Blender, it would end up in an accurate coordinate in Unreal?

Thank you!

I am facing the same issue, did you find any solution for it?