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Blender and Unreal object Coordinate

Hi,
I am trying to export an FBX from Blender to Unreal (with Send2EU). Since I am dealing with geographical data, how is it possible to keep the same coordinate data in Blender and take it into Unreal, so that whenever I update (or reinsert) an object (new or edited) in Blender, it would end up in an accurate coordinate in Unreal?

Thank you!