Just decided to start playing with unreal engine as a hobby more than anything and couldn’t get it to run on my ancient graphics card…next pay check I’ll be making a long over due upgrade but…
Untill then I figured I would use blender to make my levels…do I need to concern myself to much with sizing?
I’m worried I’ll make something then be unable to effectively resize it in unreal to fit the pawn (I guess selecting all and resizing in blender would be possible then import it again as I’ve used this already…)
But I was hoping you could tell me if I can just focus on the ratio of how things are sized to each other and then scale it to the pawn in the engine.