I received a 3d model of a boy in blender from developer and decided to make a girl by myself. I am a blender newbie. But I must have clicked something wrong that my model became looking flat, with no shadows. I still was able to import her into unreal and I received a very wrong model, compared to the one I worked with.
I suspect that I just need to click a few buttons to return to the mode that will do right export settings. I need help - please tell me what to do?
In the attached images - first - this is how she looked in blender.
Then how she looked in unreal engine (with new materials)
Third - comaring the boy model - right one and the girl - wrong one.
Help me to figure out what to ckick on blender so that I could return to the right settings to create a right fbx file!