Hi … I’m having an issue importing my Blender content into UE4.27. I have created a UV sphere and applied a mostly transparent PNG (with some visible text) to the surface. By using mix shaders (as per screenshot) I am left with a mostly see through sphere that has just the text showing. By going into the sphere, you can look out to read the text in a dome around you, which is the effect I want.
Now, I’m needing to export this out of blender to a .fbx file and then import it into UE4 as static mesh content, but when I do so, it seems to lose its ability to appear as it does in Blender. In particular, it loses its PNG material skin, such that it just appears as a basic coloured sphere in the content.
Can anyone please advise what I’m doing wrong, or does UE4 have an issue with importing mixed shader .fbx files?