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BLender 2.8 to Unreal Face render issues??

Hello, I’m a bit new to Unreal and am running into some issues importing.

I have a fairly simple fireplace that I am exporting from Blender 2.8 to Unreal Engine 4. All of my normals are facing the correct direction and my geometry is pretty clean. Yet when I Import into Unreal it acts as if all of the normals are flipped.

Does anyone have any ideas on why this might be happening? Do I have a box checked somewhere incorrectly?

Any solutions or tips would be appreciated!
Screen-Shot-20191213-at-2.42.20-PM.jpg
In the link is my FBX file exported from blender.
https://we.tl/t-262q8MPoxO

try applying a two sided material