I found a really great video (“Unreal Engine 4 Support Twitch Broadcast: Blender and UE4”) in which Kevin Vassey demonstrates how to import/export FBX files between UE4 and Blender. However, the versions of the apps he used are a bit older and it seems that many of the settings have changed.
Through lots of experimenting, I was able to come up with some new settings that “almost” work. But I could really use some help on the last leg. When I apply an animation, it looks like some of the bones aren’t working properly. It looks like this:
In a nutshell, I am able to export the SK_Mannequin skeletal mesh as an FBX via “Asset Actions > Export” from UE4, and then import it into Blender using the following settings:
I’m not an animator/modeler, but it seems like the skeleton is relatively uniform:
Next, I export the whole scene (“select object only” doesn’t seem to work anymore) using the following settings:
I then import the newly created FBX back into UE4 using the default settings:
It looks like the scaling is good and all the limbs are attached:
I then re-target a running animation to the new skeleton via “Right-click on animation > Retarget Anim Assets > Duplicate Anim Assets and Retarget” and use the following options:
Here are some more screenshots of some of the actual bones that might be involved:
I hope this helps illustrate the issue I’m encountering. (Picture says a thousand words…or maybe a thousand pictures say something?
Any help or suggestions would be greatly appreciated!