I’m currently running UE4.9 on Linux Mint. I’ve been trying to figure out why I can’t get FBX textures to import. I recently updated from UE4.8 (and an older version of Blender), and I’m starting to think there’s a regression or something that’s messing with this.
Basically, I followed the process outlined in the UE4 wiki on exporting FBX files from Blender to UE4 (creating the light map UV’s, traingulating the mesh, scaling up, etc.) using a simple cube at the world’s origin. When I tried importing it into UE4, I get the message saying the import failed and consequently, the asset wasn’t created.
Here’s the dump from my console:
[2015.11.12-14.00.32:694]LogDirectoryWatcher:Error: inotify_add_watch cannot watch folder /home/joel/Projects/bethel_model/test_export.fbx/ (errno = 20, Not a directory) [2015.11.12-14.00.42:798]LogFactory: FactoryCreateBinary: StaticMesh with ReimportFbxStaticMeshFactory (0 0 /home/joel/Projects/bethel_model/test_export.fbx) [2015.11.12-14.00.42:803]LogFbx: ItemName: GlobalSettings, ItemCount : 1 [2015.11.12-14.00.42:810]LogFbx: Loading FBX Scene from /home/joel/Projects/bethel_model/test_export.fbx [2015.11.12-14.00.42:816]LogFbx: FBX Scene Loaded Succesfully [2015.11.12-14.00.54:959]LogFbx: Loading FBX Scene from /home/joel/Projects/bethel_model/test_export.fbx [2015.11.12-14.00.54:964]LogFbx: FBX Scene Loaded Succesfully [2015.11.12-14.00.54:966]FBXImport:Error: Error Import failed. [2015.11.12-14.01.00:540]LogAssetTools:Warning: Failed to import '/home/joel/Projects/bethel_model/test_export.fbx'. Failed to create asset '/Game/VehicleAdvBP/test_export'
Other than an inotify issue at the start (no idea why it’s trying to put a watch on a file it’s importing), there’s nothing in the console output to suggest an error.
What makes me think it’s a regression of some sort is that I can bring in static meshes that I’ve exported previously (a couple of months ago) without issue.
Any thoughts on how I might be able to track down this nebulous error?