Blender 2.75+ adds unwanted "Armature" bone. Any workaround yet?

This is a known issue, but is there any workaround? Or the only solution is to use 2.74 version for exporting skeletal meshes/animations? :frowning:
I know that we can animate whole Armature object in case of issues with root motion, but thatā€™s not my case. I just want to get rid of this extra ā€œArmatureā€ bone on top of skeleton. And I canā€™t find any solution besides reverting back to Blender 2.74ā€¦

you could just swap the scripts for the exporter so you use the 2.74 exporter with 2.75, should work.

That worked, thank you :smiley:
For other possible wanderers: Replace entire ā€œio_scene_fbxā€ folder to the one from 2.74. Itā€™s located in [Blender folder] -> 2.76 (or any version you have) -> scripts -> addons

thatā€™s what I used to do so I didnā€™t have to keep editing the exporter, anyway glad it worked:)