Hello Forums
I have an animation blueprint set up for an enemy in my game. It has a blend space and some animation montages that will play when attacking etc. This has been set up with blended animations.
The problem is that half the time, when the enemy is spawned, it will only play half the blended animation for a little while and then will start playing as normal. Basically the animations only play below the bone named in the Layered blend per bone.
I don’t know how to solve this. Any help or pointing in the right direction is appreciated.

