Hello everyone, I have recently started learning Unreal Engine, and I’m currently working on implementing a feature to switch between different camera views using blueprints. I am using the “Set View Target with Blend” node to switch to different cameras, and the perspective switching works fine. However, I’ve encountered an issue: I want to keep a specific actor in my scene always centered in the view during the transition. I’ve searched for information extensively but haven’t found any similar explanations. Could anyone please help me with this? Thank you very much!
you might want to implement that both cameras track the actor in question at all times, so that when you switch cameras they are tracking the actor, or either do all with one camera, and move that camera to the second location?, im not sure if you want to make the transition while having that actor in the center, of if you only want to switch to the other camera, and that camera to point at that actor.
Thx,In fact, what I hope for is to switch the perspective between two cameras. The switching process should have animations rather than abrupt changes. During the animation, I want the perspective to always face a character inside the scene.
Set View Target with Blend
This node offers virtually no control over the camera’s traverse path. Either use a timeline and Lerp between the desired transforms or interpolate during Tick.
Alternatively, if you need the camera to follow a very specific path, use a spline and glide the camera along it. The Find Look At Rotation node will help you keep track of the target during transition.


