Hello,
I’m doing an experiment where I’m trying to compare the differences between blending the same “Run” animation from two sequence players to upper-lower body using Layered Blender Per Bone and playing the said “Run” animation directly on the whole skeleton.
From my understanding, they both should give me the same pose output. But, I’m seeing a lot of weirdness with the blending method. The upper and lower body are randomly out of sync. As in, sometimes it looks fine and sometimes the wrong hand swings forward with the leg. It’s almost like, the two sequence players are not in sync.
Both the sequence players have the exact same settings. And the layered blend per bone has a single branch filter layer setup (Bone : spine_05 & BlendDepth : 0). What could be happening here?How can I make this setup work the same as playing the animation on the whole skeleton.
Thank you