Hi all, I’m an experienced programmer but new to unreal. looking for the answer for this on forums, answerhub, stackoverflow, google, couldn’t find a solution.
Working on some nice UI widget animation and have a problem with the blending:
Few panels (rectangles) on the UI with some content on each, like text and images, moving and occluding each other, but with a stationary background image that is visible inside them.
something like the attached image, but where the white background of the logos shows the pokemon background instead, but they still occlude each other.
Not sure how to configure the materials of the background image and the logo image to achieve this.
Thanks for the help!