Blend Space with Enum

Hello. I would want to find out: is there a way to create a blend space for different anims but with the same logic? I have different anims for different weapon types (pistol, rifle…) and i need a blend space to change anims of a pawn according to its speed and angle. Can i use Enum of weapon type to change anims (like Blend Poses; scrrenshot is below) in the blend space instead of making lots of almost the same blends spaces with different anims inside?

Hi,

Simple answer is: No, just make one then duplicate it and replace the animations…