Blend Space question

Anyone know any reasons why my character is like swooping into different running animations and going below the plane in the blend space?

These are all animations I’ve created in UE as well. I don’t remember moving him down the z-axis.

https://imgur.com/a/EU0JeAD

Pretty sure the issue was because I augmented my control rig because I couldn’t figure out how to backwards solve from the forward solve I got from a youtube video. And then I believe I must have messed with the root bone orientation causing this issue.

See the fix on the imgur.
https://imgur.com/a/blend-space-issue-EU0JeAD

Note to self: Set the control rig and forget it. Or make duplicates if you’re looking to play around. Same can be to said for the SKM bone orientations.

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