Hi everyone,
I’m working on a third-person character in UE5 using an Animation Blueprint with a Blend Space for locomotion (Idle/Walk/Run). However, I’ve noticed that sometimes the character stays in the idle animation even while moving, or the transition lags behind the actual movement input.
Here’s what I’ve checked so far:
- The speed variable is updating correctly in the AnimGraph
- The state machine is transitioning as expected
- The Blend Space is set up with the correct axis and animations
- Animations have matching skeletons and are not root motion
Despite this, the animation often feels unresponsive or just doesn’t update in time with movement. Has anyone run into this before?
Could it be something with the tick/update order? Or is there a recommended way to smooth the transition between movement states?
Thanks in advance for any suggestions!