Blend space jittering problem

I dont know why blend space is causing jittering like that

Looks like Direction info is not correct, when i press A or D it is -85 - 85 degrees. When i press S, it is about 170 degrees. Can anyone help me?

Any help?

some of you Locomotion/anim Condition is interfering with the other maybe ?
Looks like its trying to play/blend different animations

Maybe uncheck triangulation in blendspace.
image
First one from left

I did, it didnt work :confused:

It is so weird. It is jittering even there is no selected animation. I cant understand why that happens

Then it is not related with animation. It something about capsule rotation. Maybe check some rotation settings in character movement component.

Am i missing something? I only set “Use Controller Rotation Yaw” true and it is same even with new TPP Project. Look her hands. It is jittering.

  • I created a third person project.
  • I migrated my Defender character to that project(But i didnt use it yet)
  • I set none TPP Quinn character animation asset
  • I set “Use Controller Rotation Yaw” True

I solved it, go in Character Movement Component and set “Orient Rotation to Movement” false.