Blend space animations shaking after updating to Unreal 5.5

My animation sequences started shaking when put into a blendspace after updating from Unreal 5.3 to 5.5.

The animation sequences work fine by themselves, but as soon as they’re put into a blendspace they get this subtle shake. You can see it here, when i change from the animation sequence to how it looks on the blend space: Imgur: The magic of the Internet

Couldn’t find the reason why, would highly appreciate any help!!

SOLUTION:

After updating the engine some animations imported from blender broke. What I had to do was set a higher sampling rate when re-exporting it (originally 1, I set it to 5) and then it worked normally. It didn’t have to do with tetting simplify to 0 as I had already done that.