Blend Poses by int State Transition Problem

Hey!

I have a question about blending animations in the state machine. I am using a Blend Poses by int in my Sprint_Begin state so it can choose different begin animations for different weapons. Then in the Sprint_Begin to Sprint_Loop transition I do not know how to set it up because I can only plug one Time remaining node into the result. Is there anyway I can use my Weapon Index to get the correct time remaining so it will blend?

I have provided some pictures of the states if it helps :slight_smile:



Thanks in advance :slight_smile: