I recently updated to 4.14 and started my project from scratch with this build, but there are a few things that worked in 4.13 that don’t work in this latest build.
In my animation blueprint, I’m using “Blend Poses by bool” to blend 2 animations on a particular bone, based on input from a bool variable. This worked perfect in 4.13, but now doesn’t work at all.
I’ve also noticed that on my Anim Graph, with the “Preview Instance” debug filter selected, it doesn’t highlight the flow like it did in 4.13 either. It does work on logic in my Animation Event Graph though.
Nothing has been drag/dropped or copied from my previous project that was done in 4.13, so everything is built from scratch. I don’t know if I’m battling a bug or if I’m doing something incorrect in the new build.
Any help would be greatly appreciated!