I want to blend out from Cine Camera back to Player (Gameplay) Camera in Level Sequence.
In UE5 Docs, it is possible with turning on Use Blend at Camera Cuts track and adjusting start/end handle of the cuts.
Yes it works in standalone mode but not in client mode.
Blend in function does always work well but Blend Out is the problem.
Sometimes it finds local player camera well, but most of the time not.
It finds weird camera that doesn’t exists, so the camera goes back to player pawn’s location not camera’s location. Maybe, it cannot find player camera.
But why Blend in works well but not Blend Out ??
I think ‘Finding Player 0 Controller and Camera’ does the same thing in both ways.
Anyway, somebody know how to blend out to player camera in Level Sequence that also works well in Multiplayer Mode (Play as Client) ??