If I understand you right, then you could use a Linear Interpolation (Lerp).
Put the first texture in the A input, the second one in the B input and Alpha has to be between 0 and 1 and is the strengh between the textures.
If I understand you right, then you could use a Linear Interpolation (Lerp).
Put the first texture in the A input, the second one in the B input and Alpha has to be between 0 and 1 and is the strengh between the textures.