Cannot find any information on it anywhere but I was assuming it was similar to regular Blend but with the ability to add more pins. I have no idea what goes in the Desired Alphas pins. I would expect Desired Alphas pins to be somewhere to input just that, the desired alphas that would give the most weight to that specific animation, followed by a separate input pin which would actually drive the node to choose between the paths but it has no such thing. Very confusing.
I’m trying to make a variable height aiming system by using Blend Multi to bridge these 3 blendspaces to achieve pseudo-higher dimension blendspace. This instance is just standing and could be achieved by Aim Offset but other states are more complicated and I would like to get this node working if anyone knows how. So far its only power seems to be lagging/crashing the entire editor.
So if anyone out there in the whole world knows how to use Blend Multi please let me know, thank you.
Your DesiredAlpha describes how much of the Pose you want to play in your OutputPose. If you use DesiredAlpha 0=1 and DesiredAlpha1=0 and DesiredAlpha2=0 it will play Pose0. If you use DesiredAlpha0=1, DesiredAlpha1=1 and DesiredAlpha2=0 it will play Pose0 AND Pose1 as 50:50, so blend them to one. If you use DesiredAlpha0=1, DesiredAlpha1=1 and DesiredAlpha2=1 it will play all Poses as 33:33:33 and blend them to one. So your DesiredAlpha describes the weight of your InputPose in your OutputPose. If you use DesiredAlphas like 1,2,0.5 it will merge them with 10:20:5. Example video below:
Thank you for the detailed explanation. Is there any way to play 2 animations at 100%. Let’s say I only have 2 animation poses and I want to play 100% of both pose at a time.
you can use the BlendMulti with just 2 poses. If you play both at a time they will mix at 50:50 or 1:1 . If you want to blend them because one pose just moves e.g. the arm and the other one leg but together it looks weird you can still use/try AnimMontages or tinker with a PoseAsset