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Blend Modes for UMG

Hi forum,

Now I´m creating some UMGs, but I feel limitations without blend modes, I know I can use materials, but Add blend and Multiply blend inside UMG looks fantastic for me.

Please support

This is unlikely to change, can you outline some cases and some some examples where this is needed and materials do not suffice?

This could really help simulating glow effects, because screen space effects don’t work in UMG…

How though? You can use a material in UMG and change the blend mode there, same result.