Hi - This is probably basic but I can find the answer anywhere. I’m scaling the tiling of a material on a mesh but the edges of the texture are showing and line breaks in the material are showing. How can i resolve this so that the lines of the texture edge don’t show when scaling the tiling?
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You can remake the UVs so they break in a less obvious place, or you can scale the UVs differently, usually by a multiple of 2. If you do it in the material instance, it’s much easier to find a sweet spot.
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