I have a 3rd model that uses its default materials to display the colors. But in those materials I don’t use the emissive color parameter.
I also have another material that uses only emissive color parameter to make an object glow
Now I want make the 3rd model to keep its standard material but once a custom event is fired to apply to it only the emissive color of the glowing material maintaining the other parameters of the color the same of its original material.
So my question is there is a way to blend 2 materials trough blueprint in real time changing only a specific parameter that I took from another material?