I cannot use some of the material blended throughout Quixel Bridge. That’s why I can’t paint the mesh. I didn’t see the reason for the error. In the first process, the error occurred when I wanted to select three vehicles. I searched on YouTube. I created a blend material for a vehicle, but I cannot edit its content. I have one more question. When I replace the blend material file with the file of the project in the files we are working on, the textures disappear. We need to Convert to Virtual texture for it to come back. When you do this, some objects become pitch black and shiny. I want to know what is the reason and how can I solve it. Also, what is the Texture size threshold when Converting to Virtual texture? Does it mean 1024 resolution? What are the pros and cons of using high or low? I would be very happy if you could provide detailed information.