Hi everyone, I have a problem with an animation montage. When i play the montage via blueprint the animation seems “compressed”. I mean it seems like the start and the end are blended too much. So i set Blend in and out time values in the montage to 0 but nothing changed. It’s strange cause the animation duration is about 1.5 sec and also a Blend time of .25 shouldn’t be a problem.
So where could be the problem?
EDIT: It’s an attack animation montage and i noticed that if I play it via key input it works well but when I attach the weapon to the skeleton socket the problem is there. I have no idea.