Hi, I need to have a seamless cut or blend from a camera that is not set to track an object to one that is.
I have tried two ways
- One one single camera I have added an “enable look at tracking” track and set a keyframe from OFF to ON with the cameras in exactly the same positions at the point of switch.
It works but there is a very noticeable pop or small jump when it switches, even though the positions and rotations are set to exactly the same value?
- Two separate cameras both in the same positions when it switches but it gives the same result
Is there no way to form a smooth blend between the two instead of ON or OFF
ps this is not for a game but film / video, so needs to be working in sequencer
Many thanks in advance