blend colors procedurally on a single grass layer using the Runtime Virtual Texture system

Hi

I’m using Runtime Virtual Textures (RVT) to create grass with different shades all on the same layer, without relying on the foliage tool.

How can I blend three colors procedurally on a single grass layer using the RVT system? Right now, the grass just turns black.

Here’s what I’ve done so far:
UE5.4



Here is the grass material:

Obviously your UVs for the RTV are wrong.

You are making a single grass mesh use a whole RTV texture as its texture.