Blend camera in multiplayer

I’m no doubt going about how I call this event, but I have a function in players blueprint. On collision blend camera to another camera. If I set a bind to call rathe function works great.

I run it through a custom event on local player and through that (which might be where I go wrong.) call a run in server to blend that players camera.

However what ends up happening if the hit even my happens it makes all player controllers blend. Unlike the bind which calls the same function on just the one player.

This is like a kill camera. So as you can imagine isn’t ideal if everyone blends when anyone dies :slight_smile:

I’ll probably figure it out today just thought I’d throw it out there if anyone has some tips