I want to archive this: Elegant solution to play certain animations depending on what weapon a player is using? - Character & Animation - Unreal Engine Forums
- I set up an Enum List Array in my GameState
- In my anim BP I once cast to my GameState and get the values i want.
- I drag a Pin out of the animBP Enum-variable-node and choose " Blend by Enum Name "
- I expected it to look like in the Thread i mentioned, but it just gives me this Node with an pose output and no inputs, not even a default Pose?
What am I doing wrong? I already saved enum list and compiled AnimBP again, but it doesn’t work.
This “Fast path enabled” lightning bolt sign confuses me, maybe it has something to do with my issue. Thanks for Help!