Hello,
Is it possible to blend between either multiple geometry caches or one cache, that has been cut in the sequencer, and blend them in the same way as skeletal animations in sequencer?
I believe it could work in the same way like blendshapes, if they have the same vertex IDs, it should be possible to blend between them?
When i cut geometry cache into more parts in sequencer and overlap them, it doesnt blend, it just jumps from one part to another in one frame.