Hi there. I have 2 textures I’ve got set up in one Material, for my overworld landscape.My goal is to have Texture A only displace where texture A is painted, and so on for each texture. I’ve successfully combined all of their other maps, though displacement is giving me issues. I am very inexperienced with the Material Editor so I can’t wrap my head around enabling tesselation/displacement for both textures and restricting those specifically to their own textured areas…
Essentially, I can either have 1 of the textures’ displacement maps affecting the entire landscape, or the other. Never both, and not neatly within their intended boundaries.
The success I’ve had thus far is thanks to this video https://youtu.be/W1MRDXUWID4?t=644 and my blueprint looks exactly like the one there, so how would I go about combining two of these but have them affect separate parts of the landscape?
https://imgur.com/a/27Slidy Here’s an album of my blueprint (I know it isn’t connected, that’s because I don’t like looking at the ugly issue.)
https://youtu.be/THjfTsZzPNE Here’s a video displaying my problem.
I’m getting desperate so if I can share my material/textures to someone who wants to help, I will.
Thanks, and pictures help a lot!