I’m trying to understand the new Blast destruction tech (part of GameWorks) and have a test scene.
My question: Say I have a wall that I want to shoot at to break apart. But part of the wall is sunk into the floor (for positioning).
How would you set this up? I’ve run into a wall (pun not intended) in terms of keeping the wall from instantly exploding as the engine tries to resolve the interpenetration.
But at the same times I want the resulting chunks (after shooting the wall) to bounce on the ground.
Thanks for any tips (or for a more relevant thread to post on).