This is the error that made it not package:
"LogPlayLevel: ERROR: System.FormatException: Le format de la chaîne d’entrée est incorrect.
LogPlayLevel: à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
LogPlayLevel: à System.Single.Parse(String s)
LogPlayLevel: à UnrealBuildTool.IOSExports.SupportsIconCatalog(UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String ProjectName)
LogPlayLevel: à UnrealBuildTool.UEDeployIOS.GenerateIOSPList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons, UEDeployIOS InThis)
LogPlayLevel: à UnrealBuildTool.UEDeployIOS.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
LogPlayLevel: à UnrealBuildTool.IOSExports.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIc
ons)
LogPlayLevel: à IOSPlatform.DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
LogPlayLevel: à IOSPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: à Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: à Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: à BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: à BuildCookRun.ExecuteBuild()
LogPlayLevel: à AutomationTool.BuildCommand.Execute()
LogPlayLevel: à AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands)
LogPlayLevel: à AutomationTool.Automation.Process(String] Arguments)
LogPlayLevel: à AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: à AutomationTool.Program.Main()
LogPlayLevel: (see C:\Users\MyName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
"
The last line contains a file you need to pick and check/post to know the whole reason behind the failure. I think there are two possibilities:
- essential data for publishing into iOS
- date format is not the correct one, French and English I think are different, no? Anyway it is necessary to fill the expected one, that might be the english one month/day/year
, but anyway lets see that file 