Thank for your help @NilsonLima ,
I’ve uploaded the UAT_Log.txt. I only found the error below, without knowing yet the right way to fix it.
Do you know how to edit the right entry with the right format?
- ExceptionUtils.PrintExceptionInfo: ERROR: System.FormatException: Le format de la chaîne d’entrée est incorrect.
UnrealPluginLanguage.Init: UPL Init: None
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: System.FormatException: Le format de la chaîne d'entrée est incorrect.
ExceptionUtils.PrintExceptionInfo: à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
ExceptionUtils.PrintExceptionInfo: à System.Single.Parse(String s)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.IOSExports.SupportsIconCatalog(UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String ProjectName)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.UEDeployIOS.GenerateIOSPList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons, UEDeployIOS InThis)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.UEDeployIOS.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.IOSExports.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
ExceptionUtils.PrintExceptionInfo: à IOSPlatform.DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
ExceptionUtils.PrintExceptionInfo: à IOSPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
ExceptionUtils.PrintExceptionInfo: à Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
ExceptionUtils.PrintExceptionInfo: à Project.CopyBuildToStagingDirectory(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: à BuildCookRun.DoBuildCookRun(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: à BuildCookRun.ExecuteBuild()
ExceptionUtils.PrintExceptionInfo: à AutomationTool.BuildCommand.Execute()
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Automation.Process(String] Arguments)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Program.MainProc(Object Param)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: (see C:\Users\MyName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo:
ExceptionUtils.PrintExceptionInfo: FormatException: Le format de la chaîne d'entrée est incorrect.
ExceptionUtils.PrintExceptionInfo: à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
ExceptionUtils.PrintExceptionInfo: à System.Single.Parse(String s)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.IOSExports.SupportsIconCatalog(UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String ProjectName)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.UEDeployIOS.GenerateIOSPList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons, UEDeployIOS InThis)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.UEDeployIOS.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, String ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, String InEngineDir, String AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
ExceptionUtils.PrintExceptionInfo: à UnrealBuildTool.IOSExports.GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
ExceptionUtils.PrintExceptionInfo: à IOSPlatform.DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, Boolean bIsUE4Game, String GameName, String ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, Boolean& bSupportsPortrait, Boolean& bSupportsLandscape, Boolean& bSkipIcons)
ExceptionUtils.PrintExceptionInfo: à IOSPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
ExceptionUtils.PrintExceptionInfo: à Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
ExceptionUtils.PrintExceptionInfo: à Project.CopyBuildToStagingDirectory(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: à BuildCookRun.DoBuildCookRun(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: à BuildCookRun.ExecuteBuild()
ExceptionUtils.PrintExceptionInfo: à AutomationTool.BuildCommand.Execute()
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Automation.Process(String] Arguments)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Program.MainProc(Object Param)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)