When you start a new blank project, it compiles over 10k shaders. It took about 30minutes before I can even do anything.
As much as I appreciate UE5. Is there any way, any workaround to NOT load or compile so many shaders when launching a new blank project?
I don’t need so many materials, in fact. If we do have a blank project setup, I wouldn’t need for the start even one material.
Isn’t there any workaround, to unload or remove all those materials before launching a new blank project?
Appreciate it!