Blander3 To Unreal 5 2023 pipeline

Hello,

I’m a new user familiarising myself with Unreal.
I’m importing a car from Blender3.4 to UE5.1

I was following this paid course:

Vehicles in Unreal Engine 4

and get stuck when importing the Rhino car model and new physics.

Since there is no much Rhino Unreal documentation, and Rhino does not have an export option to export wheel transform-origin correctly in the center of the wheel,

I ask GPT to import a model correctly to Unreal.
I’m using Blender as a middleman because GPT told me that and not because I hate Maya or Alias’ expensive costs :

“In terms of popularity and support within the Unreal community, Autodesk Maya and 3ds Max are often cited as reliable choices for FBX import into Unreal. However, other software like Blender also have dedicated FBX export settings for Unreal that can produce excellent results.”

I look into the documentation:

Can Unreal make documentation, and if there is a bud, add that to the documentation?

But looking into the documentation
I can’t find a section called Blender To Unreal.

In Blender, I use the default exporter.

And in Unreal:

But since Blender is Meters and Unreal is in Cm, the root scale is 100 in the physics root bone.

I purchase this Mesh Scale Fixer

documentation

is downscaling the root from 100 to 1, but I’m having the wheels move because of scale. So it is not working.

What should I use? There are so many options, and I’m confused.