I use a Blackmagic camera and an Iphone as a tracker for virtual production. Both are set at 30fps. In my Unreal project everything is at 30 fps (livelink, timecode, …). However I get errors messages in my Output Log and I don’t really understand it :
LogBlackmagicMedia : Warning : The Engine couldn’t run fast enough to keep up with the CustomTimeStepSync. ‘-1’ frame(s) was dropped.
LogBlackmagicMedia : Warning: BlackmagicTimecodeProvider input ‘1’ received an invalid Timecode frame number (24) for the current frame rate (24fps).
If you have any idea about how to fix this it would be amazing !