Project Title**:**
Blackguard
Description:
Blackguard is a first-person melee-slasher focussed on fluid and skilful combat, set in a late Middle Ages-inspired open world. The player must skilfully defeat mixed groups of enemies by using every combat tool at their disposal and using a variety of weapons and Alchemies.
Includes:
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Relentless, Fluid & Brutal Combat – Seamlessly combine cuts & thrusts with pommel strikes, punches, grappling and throws to skilfully defeat enemies. Throw enemies into each other, dodge and riposte, knock them down and finish them.
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Unique & Specialised Weapons – Use a variety of swords, shields, axes, maces, polearms, offhand daggers and pistols as well as bows, crossbows and arquebuses. Pick the right tool for the occasion.
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Deep & Skilful Magic System – Alchemical spells synergise with melee and ranged combat, working to confuse, cripple, disorient and kill enemies and create deeper combat.
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Functional & Customisable Armour– Protect yourself with layers of mail, padding and plate armour that realistically deflect attacks. Fully customise your armour to trade off mobility and protection – but beware that enemies are prepared as well.
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Integrated Multiplayer – Cooperate with or invade other players seamlessly. Help or hunt unsuspecting players.
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Unique Visual Design – The appearance of the world and its inhabitants is inspired by the art of the painter Zdzisław Beksiński, reflecting his strange but engrossing visions.
I have already done a considerable amount of prototyping of combat mechanics for Blackguard, and also contracted and utilised prototyping animations and player assets.
https://i.imgur.com/aZFEXYI.mp4?1
https://i.imgur.com/J3En4a7.mp4?1
I’m looking for some collaborators who would like to work on some further prototyping. Requirements are not very strict - I would like people interested in the premise and willing to spend a little spare time working on something fun, to push the game forward to a point where work can begin in earnest.
Should the game go on to release (as intended!) then any collaborators will be included in a revshare arrangement. If full development via crowdfunding begins, then contract and paid work will be available.
Previous Work:
Warmod for Chivalry: Medieval Warfare
- Worked in UnrealScript & UDK
- Produced 3D Animation (some experience in Maya).
- Experienced with 3D Asset Pipeline
Talent Required**:**
Programmer
- Wanted for: Assistance with general prototyping of game systems.
- Proficiency with UE4 required
- Competent with C++, UMG & AI programming a bonus
Animator
- Wanted for: Producing rough prototyping animations (in Maya, Blender etc.)
- Working knowledge of the UE4 animation pipeline desirable
3D Artist
- Wanted for: Producing rough 3D environmental and hard/soft surface props for prototyping
- Working knowledge of the UE4 asset pipeline desirable
Contact:
Message me via the forums if you are interested in being involved. You can also add me on Steam: Steam Community :: Omar War Ogre
Thank you for taking a look at the project.